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Motordome
Motordome_1986-05-01
Release Date:
May 1986

Motordome Gameplay & History

Rev it and send it — Bally’s 1986 Motordome is a motocross-themed four-player designed by Greg Kmiec with Tony Ramunni art, and it has a clever pre-game twist: you select one of three skill levels before launching your first ball, with the boldest choice unlocking a three-times playfield. With a confirmed run of 2,000 and aerial ramps soaring over the playfield, it’s an aggressive, dirt-track mid-’80s Bally that rewards a rider willing to gamble on the highest difficulty for the richest reward.

The strategy starts before you even plunge. Be sure to select skill level three for that three-times playfield — a massive scoring multiplier that transforms your whole game if you can handle the heat. The right ramp into the upper-hole combo delivers a million-point shot when million is lit, jumping to three million if you chose skill level three, so that combo becomes the centerpiece of an ambitious game. If your flippers are too weak for the right ramp, the spinner and the scoop behind it make the best fallback shot. When the center target flashes red, hitting it spots a letter in MILLION, building toward that big payoff, and there’s a tightly timed skill shot at the upper shooter lane when the cycling light hits the rider’s visor for fifty thousand.

Motordome is a fun, characterful Bally that builds genuine risk-reward right into its skill-level selection, asking you to decide upfront how much you’re willing to gamble. The aerial ramps and motocross theme give it real energy, and that three-times-playfield option makes every game a fresh strategic choice. Pick level three, spell MILLION, ride the right-ramp combo, and twist the throttle. Fortune favors the rider who picks the hard line and sticks the landing.

Where to play Motordome

1458 NE 25th Ave, Hillsboro, OR 97124
Total Pinballs: 190