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Six Sticks

Six Sticks pinball machine (1966)

Release Date:

March 1966

Six Sticks Gameplay & History

Six Sticks, released by Bally in 1966, stands as a curious and aggressive relic of Ted Zale’s design era. Eschewing the traditional four-player standard of the time, this sports-themed hockey title accommodates up to six players, turning the local arcade into a crowded arena. The playfield is a dense, high-energy environment defined by a frantic geometry of five mushroom bumpers and three pop bumpers, all designed to keep the ball ricocheting with the unpredictability of a loose puck on ice.

The layout is deceptively compact, utilizing a trio of slingshots to force the action back into the thick of the bumpers. Zale’s design philosophy here favors recovery and endurance; the left outlane features a clever kickback mechanism that acts as a desperate save, firing the ball all the way back to the top of the playfield to restart the chaos. Meanwhile, a right outlane ball return gate offers a rare reprieve, giving players a fighting chance to maintain their momentum in a game that demands constant attention to the lower playfield.

For those looking to dominate the scoreboard, the key is mastering the rebound patterns of those five mushroom bumpers. Because the game lacks the complex rule sets of modern machines, success in Six Sticks is entirely dependent on timing your shots to capitalize on the bumpers’ erratic physics. It is a raw, mechanical test of reflexes that captures the rough-and-tumble spirit of mid-century hockey, proving that even a design from the mid-sixties can still deliver a brutal, rewarding challenge.

Where to play Six Sticks

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