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Vampire

Vampire pinball machine (1971)

Release Date:

January 1971

Vampire Gameplay & History

Vampire, released by Bally in 1969, stands as a rare and eerie artifact from the golden age of electromechanical pinball. Designed by the legendary Ted Zale, this two-player machine leans heavily into its gothic theme, utilizing classic reel-based scoring to track your progress through the shadows. With a modest production run of only 799 units, Vampire is a elusive piece for any collector, defined by Dick White’s haunting cabinet and playfield artwork that captures the dread of the supernatural.

The mechanical layout is vintage Zale, prioritizing precision over the chaotic toy-heavy designs of later eras. The playfield is anchored by a pair of flippers and a strategic up-post located between them, which serves as a vital safety net for players looking to extend their session. Navigating the board requires careful aim at the six standup targets and three pop bumpers, while the inclusion of a left-outlane kickback and a free ball gate provides a much-needed margin for error when the game grows aggressive.

For those lucky enough to encounter this rarity in the wild, success hinges on mastering the two dedicated kick-out holes. Because the machine lacks the complex multi-ball modes of modern hardware, the core loop relies on tactical ball control and hitting specific sequences to maximize point accumulation. It is a stark, challenging experience that demands patience; in the world of Vampire, every shot is a gamble against the dark, making the eventual high score feel like a true victory over the machine’s unforgiving design.

Where to play Vampire

No Locations found for this Pinball