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Zip-A-Doo

Zip A Doo pinball machine (1970)

Release Date:

August 1970

Zip-A-Doo Gameplay & History

Zip-A-Doo is a quintessential slice of late-1960s Bally charm, released in 1969 as a vibrant, kaleidoscopic tribute to the era’s “flower power” optimism. Designed by the prolific Ted Zale with the unmistakable, high-energy art style of Christian Marche, this two-player electromechanical machine captures the psychedelic aesthetic of the decade perfectly. The playfield is a dense, colorful playground defined by its classic EM architecture, centering the action around a pair of snappy flippers and a robust spread of four pop bumpers that keep the ball careening across the art.

The mechanical layout is deceptively simple yet rewards precision, anchored by a unique mushroom bumper that adds an unpredictable bounce to the game’s flow. A central up-post provides a vital layer of control, acting as a tactical gatekeeper for players looking to extend their ball time or nudge their score higher. The inclusion of a strategic kick-out hole adds a classic Bally “hit-and-hope” dynamic, forcing players to balance aggressive shot-making with the inherent volatility of the vintage pop bumper layout.

With just over 1,000 units rolling off the line, Zip-A-Doo remains a sought-after piece for collectors of the late EM era. It eschews the complex rulesets of modern machines in favor of pure, rhythm-based gameplay that mirrors the carefree spirit of its theme. For the tournament-minded player, success on this table relies on mastering the rebound angles off the mushroom bumper and utilizing the center post to trap the ball, turning a chaotic, fast-moving playfield into a controlled scoring machine.

Where to play Zip-A-Doo

No Locations found for this Pinball