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Breakshot

Breakshot pinball machine (1996)

Release Date:

May 1996

Breakshot Gameplay & History

Rack ’em up, because Capcom’s 1996 Breakshot is a billiards-themed gem from a pinball company whose entire output you can practically count on two hands. With a confirmed run of just 1,000 machines, this Greg Kmiec design is a genuine sleeper — the kind of title that makes collectors lean in when one appears on a tournament bank. Stan Fukuoka’s pool-hall art sets the scene, and the playfield packs a surprising amount of mechanism into its frame: triple flippers, a center up-post, a captive ball, a Newton ball, and a quartet of kick-out holes that keep the action busy.

The clever heart of the rules is the pool fantasy made literal. Locking a ball behind the up-post, then knocking it loose into a saucer, lights the two-ball Ball-O-Rama at the eight-ball saucer — and stashing a second ball behind the post before feeding a third into the center saucer kicks off the full three-ball multiball. Be warned, though: lock stealing is very much in play, so an opponent can swipe your hard-won setup if you dawdle. For the bigger prize, the left inlane lights the eight-ball saucer for Call Your Shot, where hitting the called shot completes your current mode; string three modes together and you’re at the wizard mode that crowns a great game. The skill shot rewards a soft plunge to the upper flipper followed by a bank shot for points and a sunk ball.

Breakshot is proof that the smaller manufacturers were swinging for the fences in the mid-’90s. Scarce, satisfying, and built around a genuinely fun central conceit, it’s a pool table you’ll happily feed quarters all night.

Where to play Breakshot

No Locations found for this Pinball