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Independence Day

Independence Day pinball machine (1996)

Release Date:

January 1996

Independence Day Gameplay & History

Earth needs you, pilot — Sega’s 1996 Independence Day brings Roland Emmerich’s alien-invasion blockbuster to a six-player playfield, complete with a splitting alien head and a spaceship toy looming over the action. Rob Hurtado designed this one with a Brian Schmidt score, and with roughly 1,500 built it remains a memorable slice of mid-’90s licensed mayhem. The two multiball modes — one at the alien head, one tied to Area 51 — are the spectacle, but the scoring ceiling here is genuinely jaw-dropping for those who understand its engine.

The path to galactic numbers runs through patience and the right orbit. Shoot the center alien shot to light locks and start multiball, focusing on the lit shots until a Super lights, while completing the left target bank arms a second multiball off the upper loops. Here’s where the big-game hunters earn their keep: before claiming any jackpot, hammer the right orbit over and over to pump the single jackpot value up by five million a shot, climbing toward a 200-million single — which means a Super can theoretically reach a staggering 800 million. Stack that with a fat bonus, where ten-times and a held bonus across all three balls can pile up billions, and you have one of the more explosive scoring machines of its generation. Red Alert, the ramp-frenzy mode lit by hitting both ramps three times each, is the cherry on top, its timer pausing briefly with each ramp so a good combo string keeps the clock frozen.

Independence Day is loud, brash, and built for fireworks. Pump those orbits, light the multiballs, and welcome the invasion — the points are out of this world.

Where to play Independence Day

1458 NE 25th Ave, Hillsboro, OR 97124
Total Pinballs: 86