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Party Animal

Party Animal pinball machine (1987)

Release Date:

May 1987

Party Animal Gameplay & History

Crank the volume, because Bally’s 1987 Party Animal is a neon-soaked invitation to the wildest bash on the route. Dennis Nordman designed this one during his Bally heyday, and its personality lives in two gloriously goofy toys: a jukebox that swaps tunes when you pelt the right targets, and a toad perched on a toadstool that leaps when struck. With Pat McMahon art and a confirmed production of 2,250, it’s a comparatively scarce slice of late-’80s party-theme silliness that collectors quietly adore.

Underneath the cartoon mayhem sits a tidy, aggressive layout — three flippers, three pops, a brace of ramps and scoops, those three inline drop targets, and a three-ball multiball waiting to be unleashed. The key that unlocks the celebration is the inner side ramp: feed it to collect letters and to spin up multiball and its jackpots, the engine that turns a casual game into a high score. The two scoops will spot you letters when their arrow is lit, so the savvy player watches those arrows and pounces, and a confident backhand to the right one is the kind of controlled shot that separates the regulars from the visitors.

Party Animal doesn’t overwhelm you with rules; it just wants you to keep the music pumping and the multiball loaded. It’s the work of a designer who clearly understood that a pinball machine, at its best, is a party you can play — loud, a little ridiculous, and impossible to walk away from after just one credit. Drop a coin, wake the toad, and let the jukebox set the tempo. The party’s only as good as your aim.

Where to play Party Animal

1458 NE 25th Ave, Hillsboro, OR 97124
Total Pinballs: 86